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	<title>Kickstand</title>
	<link>http://kickstand.tv</link>
	<description>Animation, Research and Design</description>
	<lastBuildDate>Tue, 16 Feb 2010 23:40:49 +0000</lastBuildDate>
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	<language>en</language>
	
	<item>
		<title>Release: StretchMesh 1.5 for Autodesk Maya Software</title>
		<description><![CDATA[Kickstand Breathes New Life into 3D Character Animation &#8211; Ships StretchMesh 1.5 for Autodesk Maya Software
BROOKLYN, NY &#8211; July 30, 2009 &#8211; Kickstand LLC, an innovator of advanced character animation and custom pipeline technology, today announced the worldwide availability of StretchMesh 1.5 software for Autodesk¨ Maya¨ software. For a limited time, StretchMesh 1.5 is being [...]]]></description>
		<link>http://kickstand.tv/2009/release-stretchmesh-1-5-for-autodesk-maya-software/</link>
			</item>
	<item>
		<title>Announcement: StretchMesh 1.5 for Autodesk Maya Software</title>
		<description><![CDATA[Kickstand Unveils StretchMesh 1.5 for Advanced Character Animation in Autodesk Maya Software
BROOKLYN, NY &#8211; July 9, 2009 &#8211; Character animation research and development company Kickstand today announced new features in StretchMesh 1.5, an innovative surface deformation plug-in that streamlines the creation of realistic character animation in Autodesk¨ Maya¨ software. Designed for animators and technical directors [...]]]></description>
		<link>http://kickstand.tv/2009/announcement-stretchmesh-1-5-for-autodesk-maya-software/</link>
			</item>
	<item>
		<title>Kickstand Launches Animation Research and Design Company in NYC</title>
		<description><![CDATA[Innovative New Studio Offers Services and Solutions to Most Complex Production and Workflow Challenges
BROOKLYN, NY &#8211; June 4, 2009 &#8211; Kickstand LLC, a character animation research and  development studio committed to moving animation beyond the imagination, opens its doors  today in Brooklyn, New York. The brainchild of seasoned technical directors (TDs) with  [...]]]></description>
		<link>http://kickstand.tv/2009/kickstand-launches-animation-research-and-design-company-in-nyc/</link>
			</item>
	<item>
		<title>Release: Digital Character Development: Theory and Practice by Rob O&#8217;Neill</title>
		<description><![CDATA[Learn the Theory and Practice behind the development of digital characters for film and games. Digital Character Development bridges the gap between rigging concepts, algorithms, and techniques via software-agnostic descriptions that apply to any animation applications. Presenting the anatomical considerations for rigging a character along side the expectations of an animator, a road map for [...]]]></description>
		<link>http://kickstand.tv/2008/release-digital-character-development-theory-and-practice-by-rob-oneill/</link>
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