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	<title>Kickstand</title>
	<link>http://kickstand.tv</link>
	<description>Animation, Research and Design</description>
	<lastBuildDate>Tue, 16 Feb 2010 23:40:49 +0000</lastBuildDate>
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	<language>en</language>
	

	<item>
		<title>Release: StretchMesh 1.5 for Autodesk Maya Software</title>
		<description><![CDATA[Kickstand Breathes New Life into 3D Character Animation &#8211; Ships StretchMesh 1.5 for Autodesk Maya Software BROOKLYN, NY &#8211; July 30, 2009 &#8211; Kickstand LLC, an innovator of advanced character animation and custom pipeline technology, today announced the worldwide availability of StretchMesh 1.5 software for Autodesk¨ Maya¨ software. For a limited time, StretchMesh 1.5 is [...]]]></description>
		<link>http://kickstand.tv/2009/release-stretchmesh-1-5-for-autodesk-maya-software/</link>
			</item>
	<item>
		<title>Announcement: StretchMesh 1.5 for Autodesk Maya Software</title>
		<description><![CDATA[Kickstand Unveils StretchMesh 1.5 for Advanced Character Animation in Autodesk Maya Software BROOKLYN, NY &#8211; July 9, 2009 &#8211; Character animation research and development company Kickstand today announced new features in StretchMesh 1.5, an innovative surface deformation plug-in that streamlines the creation of realistic character animation in Autodesk¨ Maya¨ software. Designed for animators and technical [...]]]></description>
		<link>http://kickstand.tv/2009/announcement-stretchmesh-1-5-for-autodesk-maya-software/</link>
			</item>
	<item>
		<title>Kickstand Launches Animation Research and Design Company in NYC</title>
		<description><![CDATA[Innovative New Studio Offers Services and Solutions to Most Complex Production and Workflow Challenges BROOKLYN, NY &#8211; June 4, 2009 &#8211; Kickstand LLC, a character animation research and development studio committed to moving animation beyond the imagination, opens its doors today in Brooklyn, New York. The brainchild of seasoned technical directors (TDs) with experience working [...]]]></description>
		<link>http://kickstand.tv/2009/kickstand-launches-animation-research-and-design-company-in-nyc/</link>
			</item>
	<item>
		<title>Release: Digital Character Development: Theory and Practice by Rob O&#8217;Neill</title>
		<description><![CDATA[Learn the Theory and Practice behind the development of digital characters for film and games. Digital Character Development bridges the gap between rigging concepts, algorithms, and techniques via software-agnostic descriptions that apply to any animation applications. Presenting the anatomical considerations for rigging a character along side the expectations of an animator, a road map for [...]]]></description>
		<link>http://kickstand.tv/2008/release-digital-character-development-theory-and-practice-by-rob-oneill/</link>
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