Animation students face many challenges as they prepare to enter the workforce– one of the most obvious is the lack of experience working in a studio production pipeline. For studios juggling tight deadlines and even tighter budgets, this issue can oftentimes be a deal breaker when it comes to landing the job … [OpenPipeline], an underground, open-source project, which began in 2006 and has been consistently gaining momentum over the years, is providing students with the tools they need to work in a production pipeline long before they ever set foot in the studio.
Rob O’Neill discusses OpenPipeline in CGWorld