Author Archives: greg

In the works: SteamPipe

We’ve been busy working on a new standalone web-based asset manager called SteamPipe.  The system, focused on animation and visual effects pipelines, aims to be simple, yet powerful and flexible.  From our extensive pipeline experience, we set out to make a general tool which we hope will soon become a standard in the CG industry. Features: Flexibility [...]
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Maya Python UI

A lot of people ask me how to deal with UI’s in Maya, especially how to lay things out properly. The example below shows a simple way to construct a ui in Python. One thing that’s nice about using Python for ELF UI’s is how UI names can be easily unique and accessible. [...]
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